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This is my Dungeons and Dragons campaign. It's my first one, yay!

History of the world and General Geography
We join the world of Alagaesia 850 years after the Blood War. This was a war amongst the races. The dragons held a tyrannical rule over the continent when the races bounded together to banish them.

After the dragons were exiled the continent split up into four major nations; The Broddring Empire, Surda, elves settling in Du Weldenvarden and the dwarves settled in the Boer Mountains.

The bulk of the continent's population, a very diverse group of citizens created The Broddring Empire. This is a diverse nation creating a buffer between the dragons and the remaining continent. There is one government rooted in Uru'baen but each town is run by a count or village elder.

Religion struggled following the Blood War, people began to feel that the gods had abandoned them. As a result, monasteries and religious temples have fallen into disrepair. There are sects that survive but few groups practice openly.

Recently a dark presence has started creeping across the continent. The dwarves have bunkered down, the elves are watching closely, the humans have been mostly unaware. Dragons have been sneaking back into the continent for various reasons, some are welcome, some are a terror and some are unknown.

Alagaesia

 * Aroughs
 * Barovia
 * Belatona
 * Bullridge
 * Camps
 * Carvahall
 * Ceunon
 * Dras-Leona
 * Feinster
 * Furnost
 * Gil'ead
 * Grasshopper
 * Helgrind
 * Hideout on Woodark Lake
 * Kuasta
 * Melian
 * Marna Mountain
 * Mistfrost
 * Narda
 * Ramr Rock
 * Sharktooth
 * Teirm
 * Therinsford
 * Twin City - Daret Town
 * Twin City - Yazuac Town
 * Uru'baen
 * Utgard Mountain

Beirland Islands

 * Eoam
 * Illium
 * Nia
 * Parlim
 * Uden

Beor Mountains

 * Buragh (Tree City)
 * Dalgon (Dungeon Town)
 * Farthen Dur (capitol city)
 * Galfni
 * Orthiad
 * Tarnag

Du Weldenvarden

 * Ceris
 * Ellesmera (capitol city)
 * Ilia Feon
 * Kirtan
 * Nadindel
 * Osilon
 * Rona
 * Silthrim

Hadarac Desert

 * Center Oasis
 * Djinn City

Surda

 * Aberon
 * Cithri
 * Dauth
 * Lithgow
 * Petrovya
 * Jiet River
 * Reavstone

Vroengard

 * Doru Areaba

Traveling

 * While on the road or the seas there may be issues. Rolling above a seven on 1d20 will provide safe travel. Creative travel routes and means of travel might also save you from the roll and troubles.

Story and Characters
These characters bring joy, pain, and adventure. These are all the recurring not location specific characters.