Narda

City of Dragonborn citizens mostly. Located in the northwest coast of Alagaesia.

Culture
There is an odd dichotomy in the city. There are people in the population who love their dragon ancestors and want nothing more than to be with them. They love and honor their distant relatives. On the other hand, there are parts of the city that can't stand full blood dragons. They despise being looked down upon and thinking as bottom class citizens.

A Merc’s Mercantile
A Silver Dragonborn sells army surplus and adventuring gear. He is also a great contact for mercenaries and quest hooks.

The Cobbler
A store that sells all kinds of horseshoes, for all kinds of reasons, but you notice, this town has no horses.

Fran’s Fortuitous Froths
potions of dubious origins and craftsmanship, they almost never work as advertised, but always help you in a way you didn’t know you need.

Gulthric’s Curiosity Shoppe
A mostly nondescript store from the outside, this shop is run by an old copper dragonborn. The inside of the shop is sectioned off with all sorts of magical items for sale, and there is a slight smell of incense. The shopkeeper will sell magic items in trade for a true story. The more important the story is to the character, the more likely they are to receive a more powerful magic item (limited within DM’s reason, of course). Magic items range from a large selection of small trinkets to a rather limited selection of powerful items.

The Book Swap
An old dragonborn with glasses and a beard buys sells and trades books. His motto: ‘Books should be read not lie in dusty old libraries.’

Fishman’s Man Fry
A dragonborn with broken Common serves delectable seafood dishes. If asked about the name, he explains that it is food FOR men, not for fishes.

MONTHS 1-4 Mother Gimble’s
A small old woman, bent and ancient, whose race cannot be determined, leads her overloaded wagon with a cantankerous donkey in the most remote places of the world. She always has precisely the items the party needs in stock, even if the item can’t possibly have been found by her (a key for the right door, water in the desert, that phoenix feather you need for your rejuvenation potion). In exchange for these items, she takes no gold but instead insists on telling each person their fortune, which is always something as terrible as the item is important to you.

MONTHS 5-8 Boneyard
A bearded old man selling all sorts of bones and skulls from creatures across the land and beyond. Will sell ‘something more’ for the right price.

MONTHS 9-12 Millie Monka’s
Sells chocolate and other trap candy. Has a veritable army of orange gnomes to do her bidding in a pocket dimension where her factory resides. Can move her stall to more than one city and can exist simultaneously in multiple locations.