Bog

This bog is located on the southern continent. Just north of Aroughs on the was to Feinster

There is only one road between the two cities. The players will

Bullywug Encounter
When the party walks into the bog without passing a stealth check (DC 17 for every person).

Out of the dark comes a spear aimed for whoever is in front of the party. They'd like to capture prisoners. They'll try to hit the space right in front. If they critical fail they'll hit the player in front.

When the party stops all the Bullywugs will step into view.

See Stats

2 Bullywugs Monster Manual pg 35 CR 1/4 Treasure: 1)The north branch 2)5 gp 2 Bullywug Brute Nerzugals Extended Bestiary Treasure: 1) 6 50 gp gems 2)8 art pieces 25 gp each 2 Bullwug Tortoise Knights Treasure: 1) 1 Dwarf Token; ring of "forgotten keys" 2) Moss Gem; Amulet of the Combatant 2 Tortoises (unaligned no personal treasure) They are upset that you have trespassed on their territory.
 * If the party kills them ...
 * If the party frees them ...

Depending on if a wisdom check is made: Bullywog Treasure Hoard: Bag of Golding; 3 gems (50gp each); Instrument of Bards (Blowgun Bansuri)
 * 1) Low Intelligence, easily persuaded
 * 2) Love treasure
 * 3) Deep inferiority complex (craving fear and respect)

Pass a DC 12 perception check:
The party will see and be able to follow the snail's trail.

Flail Snail Volo's Guide to Monsters p144 (if not here should be up in the spine somewhere) Treasure is the snail itself.

DC 13-18
Rot Troll CR 9 5,000XP Tome of Foes pg 244 Treasure: 150 gp Treasure: 15 gems (50 gp each) and 4th level spell scroll, potion of clarvoyance, oil of etherealness and potion of stone giant strength. Froghemoth Volos Guide to Monsters p145 Treasure:
 * If they pass a DC16 after the battle they'll find his Horde

DC 19-20
Spirit Troll Tome of Foes pg 244 Treasure: If the party isn't doing well introduce a bunch of giant Lizards?